Come2Play Adds Virtual Currency Monetization Platform
It was over a year ago that we first looked at the white label social gaming platform, Come2Play. Since then, he company has been pretty quiet. Nonetheless, it looks like they are busy again with their...
View ArticleTapjoy Releases Free Version of its Ad Optimization Platform
Tapjoy has introduced a new version of its free advertising optimization platform, tailored specifically for the highly saturated iPhone. Having been around for a while now, Tapjoy’s past versions have...
View ArticlePlaySpan Survey Shows Some Interesting Virtual Goods Stats
Sating the curiosity of developers, the market research firm tailored specifically to video games, VGMarket, and online monetization company PlaySpan conducted a survey to garner a better estimation on...
View ArticleUSA Network Continues Social Gaming Expansion with New Deals
Media from all walks of life appear to be expanding further into social spaces, and television is no exception. Latest example: The popular USA Network, a division of NBC Universal, has announced...
View ArticleKorean Game Company Nexon Grows in Europe
Of all the virtual goods based games in the world, one of the most successful has been those developed by Nexon. In the past, we have seen the Korean company excel with both Asian and North American...
View ArticleMainstream Games Companies Buying More Virtual Goods
Founder of both Electronic Arts and a relatively new mobile start up, Digital Chocolate, Trip Hawkins has said that the way to monetize iPhone games was with virtual goods. However, if recent data has...
View ArticleDigital Chocolate Creates New Virtual Goods Platform
Back in May, Trip Hawkins, founder of Digital Chocolate (not to mention Electronic Arts), made the comment that the way to monetize iPhone games was with virtual goods. Well, it looks like that...
View ArticleJoy Ride to be First Freemium Game for Xbox Live
During the E3 conference this summer, we talked extensively about the increasingly social elements of Microsoft’s Xbox Live and its transformation into a budding social space reminiscent of a PC...
View Article27M users bought virtual goods using Facebook Payments in 2012; Zynga’s...
Approximately 27 million users bought virtual goods using Facebook Payments in 2012, up from 15 million in 2011, according to a document the company filed with the Securities and Exchange Commission...
View ArticleFacebook shares new documentation for local currency pricing, sets migration...
Facebook today provided updates regarding its transition from Credits to local currency pricing. The company offered new documentation for game developers and announced that migration will occur in Q3...
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